Examples

13.5.1. Application Menu and Main Menu example

This program contains an application menu, a menubar and a toolbar. Classes are derived from Gtk::Application and Gtk::ApplicationWindow.

Figure 13-1App and Main Menu

Source Code

File: examplewindow.h (For use with gtkmm 4)

#ifndef GTKMM_EXAMPLEWINDOW_H
#define GTKMM_EXAMPLEWINDOW_H

#include <gtkmm.h>

class ExampleWindow : public Gtk::ApplicationWindow
{
public:
  ExampleWindow();
  virtual ~ExampleWindow();

protected:
  //Signal handlers:
  void on_menu_others();

  void on_menu_choices(const Glib::ustring& parameter);
  void on_menu_choices_other(int parameter);
  void on_menu_toggle();

  //Child widgets:
  Gtk::Box m_Box;

  Glib::RefPtr<Gtk::Builder> m_refBuilder;

  //Two sets of choices:
  Glib::RefPtr<Gio::SimpleAction> m_refChoice;
  Glib::RefPtr<Gio::SimpleAction> m_refChoiceOther;

  Glib::RefPtr<Gio::SimpleAction> m_refToggle;
};

#endif //GTKMM_EXAMPLEWINDOW_H

File: exampleapplication.h (For use with gtkmm 4)

#ifndef GTKMM_EXAMPLEAPPLICATION_H
#define GTKMM_EXAMPLEAPPLICATION_H

#include <gtkmm.h>

class ExampleApplication : public Gtk::Application
{
protected:
  ExampleApplication();

public:
  static Glib::RefPtr<ExampleApplication> create();

protected:
  //Overrides of default signal handlers:
  void on_startup() override;
  void on_activate() override;

private:
  void create_window();

  void on_window_hide(Gtk::Window* window);
  void on_menu_file_new_generic();
  void on_menu_file_quit();
  void on_menu_help_about();

  Glib::RefPtr<Gtk::Builder> m_refBuilder;
};

#endif /* GTKMM_EXAMPLEAPPLICATION_H */

File: main.cc (For use with gtkmm 4)

#include "exampleapplication.h"

int main(int argc, char* argv[])
{
  auto application = ExampleApplication::create();

  // Start the application, showing the initial window,
  // and opening extra windows for any files that it is asked to open,
  // for instance as a command-line parameter.
  // run() will return when the last window has been closed by the user.
  const int status = application->run(argc, argv);
  return status;
}

File: examplewindow.cc (For use with gtkmm 4)

#include "examplewindow.h"
#include <iostream>

ExampleWindow::ExampleWindow()
: Gtk::ApplicationWindow(),
  m_Box(Gtk::Orientation::VERTICAL)
{
  set_title("Main menu example");
  set_default_size(300, 100);

  // ExampleApplication displays the menubar. Other stuff, such as a toolbar,
  // is put into the box.
  set_child(m_Box);

  // Create actions for menus and toolbars.
  // We can use add_action() because Gtk::ApplicationWindow derives from Gio::ActionMap.
  // This Action Map uses a "win." prefix for the actions.
  // Therefore, for instance, "win.copy", is used in ExampleApplication::on_startup()
  // to layout the menu.

  //Edit menu:
  add_action("copy", sigc::mem_fun(*this, &ExampleWindow::on_menu_others));
  add_action("paste", sigc::mem_fun(*this, &ExampleWindow::on_menu_others));
  add_action("something", sigc::mem_fun(*this, &ExampleWindow::on_menu_others));

  //Choices menus, to demonstrate Radio items,
  //using our convenience methods for string and int radio values:
  m_refChoice = add_action_radio_string("choice",
    sigc::mem_fun(*this, &ExampleWindow::on_menu_choices), "a");

  m_refChoiceOther = add_action_radio_integer("choiceother",
    sigc::mem_fun(*this, &ExampleWindow::on_menu_choices_other), 1);

  m_refToggle = add_action_bool("sometoggle",
    sigc::mem_fun(*this, &ExampleWindow::on_menu_toggle), false);

  //Help menu:
  add_action("about", sigc::mem_fun(*this, &ExampleWindow::on_menu_others));

  //Create the toolbar and add it to a container widget:

  m_refBuilder = Gtk::Builder::create();

  Glib::ustring ui_info =
    "<!-- Generated with glade 3.18.3 and then changed manually -->"
    "<interface>"
    "  <object class='GtkBox' id='toolbar'>"
    "    <property name='can_focus'>False</property>"
    "    <child>"
    "      <object class='GtkButton' id='toolbutton_new'>"
    "        <property name='can_focus'>False</property>"
    "        <property name='tooltip_text' translatable='yes'>New Standard</property>"
    "        <property name='action_name'>app.newstandard</property>"
    "        <property name='icon_name'>document-new</property>"
    "        <property name='hexpand'>False</property>"
    "        <property name='vexpand'>False</property>"
    "      </object>"
    "    </child>"
    "    <child>"
    "      <object class='GtkButton' id='toolbutton_quit'>"
    "        <property name='can_focus'>False</property>"
    "        <property name='tooltip_text' translatable='yes'>Quit</property>"
    "        <property name='action_name'>app.quit</property>"
    "        <property name='icon_name'>application-exit</property>"
    "        <property name='hexpand'>False</property>"
    "        <property name='vexpand'>False</property>"
    "      </object>"
    "    </child>"
    "  </object>"
    "</interface>";

  try
  {
    m_refBuilder->add_from_string(ui_info);
  }
  catch (const Glib::Error& ex)
  {
    std::cerr << "Building toolbar failed: " <<  ex.what();
  }

  auto toolbar = m_refBuilder->get_widget<Gtk::Box>("toolbar");
  if (!toolbar)
    g_warning("toolbar not found");
  else
    m_Box.append(*toolbar);
}

ExampleWindow::~ExampleWindow()
{
}

void ExampleWindow::on_menu_others()
{
  std::cout << "A menu item was selected." << std::endl;
}

void ExampleWindow::on_menu_choices(const Glib::ustring& parameter)
{
  //The radio action's state does not change automatically:
  m_refChoice->change_state(parameter);

  Glib::ustring message;
  if (parameter == "a")
    message = "Choice a was selected.";
  else
    message = "Choice b was selected.";

  std::cout << message << std::endl;
}

void ExampleWindow::on_menu_choices_other(int parameter)
{
  //The radio action's state does not change automatically:
  m_refChoiceOther->change_state(parameter);

  Glib::ustring message;
  if (parameter == 1)
    message = "Choice 1 was selected.";
  else
    message = "Choice 2 was selected.";

  std::cout << message << std::endl;
}

void ExampleWindow::on_menu_toggle()
{
  bool active = false;
  m_refToggle->get_state(active);

  //The toggle action's state does not change automatically:
  active = !active;
  m_refToggle->change_state(active);

  Glib::ustring message;
  if (active)
    message = "Toggle is active.";
  else
    message = "Toggle is not active.";

  std::cout << message << std::endl;
}

File: exampleapplication.cc (For use with gtkmm 4)

#include "exampleapplication.h"
#include "examplewindow.h"
#include <iostream>

ExampleApplication::ExampleApplication()
: Gtk::Application("org.gtkmm.example.main_menu")
{
  Glib::set_application_name("Main Menu Example");
}

Glib::RefPtr<ExampleApplication> ExampleApplication::create()
{
  return Glib::make_refptr_for_instance<ExampleApplication>(new ExampleApplication());
}

void ExampleApplication::on_startup()
{
  //Call the base class's implementation:
  Gtk::Application::on_startup();

  //Create actions for menus and toolbars.
  //We can use add_action() because Gtk::Application derives from Gio::ActionMap.

  //File|New sub menu:
  add_action("newstandard",
    sigc::mem_fun(*this, &ExampleApplication::on_menu_file_new_generic));

  add_action("newfoo",
    sigc::mem_fun(*this, &ExampleApplication::on_menu_file_new_generic));

  add_action("newgoo",
    sigc::mem_fun(*this, &ExampleApplication::on_menu_file_new_generic));

  //File menu:
  add_action("quit", sigc::mem_fun(*this, &ExampleApplication::on_menu_file_quit));

  //Help menu:
  add_action("about", sigc::mem_fun(*this, &ExampleApplication::on_menu_help_about));

  m_refBuilder = Gtk::Builder::create();

  //Layout the actions in a menubar and a menu:
  Glib::ustring ui_info =
    "<interface>"
    "  <!-- menubar -->"
    "  <menu id='menu-example'>"
    "    <submenu>"
    "      <attribute name='label' translatable='yes'>_File</attribute>"
    "      <section>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>New _Standard</attribute>"
    "          <attribute name='action'>app.newstandard</attribute>"
    "          <attribute name='accel'>&lt;Primary&gt;n</attribute>"
    "        </item>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>New _Foo</attribute>"
    "          <attribute name='action'>app.newfoo</attribute>"
    "        </item>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>New _Goo</attribute>"
    "          <attribute name='action'>app.newgoo</attribute>"
    "        </item>"
    "      </section>"
    "      <section>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>_Quit</attribute>"
    "          <attribute name='action'>app.quit</attribute>"
    "          <attribute name='accel'>&lt;Primary&gt;q</attribute>"
    "        </item>"
    "      </section>"
    "    </submenu>"
    "    <submenu>"
    "      <attribute name='label' translatable='yes'>_Edit</attribute>"
    "      <section>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>_Copy</attribute>"
    "          <attribute name='action'>win.copy</attribute>"
    "          <attribute name='accel'>&lt;Primary&gt;c</attribute>"
    "        </item>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>_Paste</attribute>"
    "          <attribute name='action'>win.paste</attribute>"
    "          <attribute name='accel'>&lt;Primary&gt;v</attribute>"
    "        </item>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>_Something</attribute>"
    "          <attribute name='action'>win.something</attribute>"
    "        </item>"
    "      </section>"
    "    </submenu>"
    "    <submenu>"
    "      <attribute name='label' translatable='yes'>_Choices</attribute>"
    "      <section>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>Choice _A</attribute>"
    "          <attribute name='action'>win.choice</attribute>"
    "          <attribute name='target'>a</attribute>"
    "        </item>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>Choice _B</attribute>"
    "          <attribute name='action'>win.choice</attribute>"
    "          <attribute name='target'>b</attribute>"
    "        </item>"
    "      </section>"
    "    </submenu>"
    "    <submenu>"
    "      <attribute name='label' translatable='yes'>_Other Choices</attribute>"
    "      <section>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>Choice 1</attribute>"
    "          <attribute name='action'>win.choiceother</attribute>"
    "          <attribute name='target' type='i'>1</attribute>"
    "        </item>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>Choice 2</attribute>"
    "          <attribute name='action'>win.choiceother</attribute>"
    "          <attribute name='target' type='i'>2</attribute>"
    "        </item>"
    "      </section>"
    "      <section>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>Some Toggle</attribute>"
    "          <attribute name='action'>win.sometoggle</attribute>"
    "        </item>"
    "      </section>"
    "    </submenu>"
    "    <submenu>"
    "      <attribute name='label' translatable='yes'>_Help</attribute>"
    "      <section>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>_About Window</attribute>"
    "          <attribute name='action'>win.about</attribute>"
    "        </item>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>_About App</attribute>"
    "          <attribute name='action'>app.about</attribute>"
    "        </item>"
    "      </section>"
    "    </submenu>"
    "  </menu>"
    "</interface>";

  try
  {
    m_refBuilder->add_from_string(ui_info);
  }
  catch (const Glib::Error& ex)
  {
    std::cerr << "Building menus failed: " << ex.what();
  }

  //Get the menubar and the app menu, and add them to the application:
  auto object = m_refBuilder->get_object("menu-example");
  auto gmenu = std::dynamic_pointer_cast<Gio::Menu>(object);
  if (!gmenu)
  {
    g_warning("GMenu not found");
  }
  else
  {
    set_menubar(gmenu);
  }
}

void ExampleApplication::on_activate()
{
  //std::cout << "debug1: " << G_STRFUNC << std::endl;
  // The application has been started, so let's show a window.
  // A real application might want to reuse this window in on_open(),
  // when asked to open a file, if no changes have been made yet.
  create_window();
}

void ExampleApplication::create_window()
{
  auto win = new ExampleWindow();

  //Make sure that the application runs for as long this window is still open:
  add_window(*win);

  //Delete the window when it is hidden.
  //That's enough for this simple example.
  win->signal_hide().connect(sigc::bind(
    sigc::mem_fun(*this, &ExampleApplication::on_window_hide), win));

  win->set_show_menubar();
  win->show();
}

void ExampleApplication::on_window_hide(Gtk::Window* window)
{
  delete window;
}

void ExampleApplication::on_menu_file_new_generic()
{
  std::cout << "A File|New menu item was selected." << std::endl;
}

void ExampleApplication::on_menu_file_quit()
{
  std::cout << G_STRFUNC << std::endl;
  quit(); // Not really necessary, when Gtk::Widget::hide() is called.

  // Gio::Application::quit() will make Gio::Application::run() return,
  // but it's a crude way of ending the program. The window is not removed
  // from the application. Neither the window's nor the application's
  // destructors will be called, because there will be remaining reference
  // counts in both of them. If we want the destructors to be called, we
  // must remove the window from the application. One way of doing this
  // is to hide the window.
  std::vector<Gtk::Window*> windows = get_windows();
  if (windows.size() > 0)
    windows[0]->hide(); // In this simple case, we know there is only one window.
}

void ExampleApplication::on_menu_help_about()
{
  std::cout << "Help|About App was selected." << std::endl;
}

13.5.2. Main Menu example

This program contains a menubar and a toolbar. A class is derived from Gtk::Window.

Figure 13-2Main Menu

Source Code

File: examplewindow.h (For use with gtkmm 4)

#ifndef GTKMM_EXAMPLEWINDOW_H
#define GTKMM_EXAMPLEWINDOW_H

#include <gtkmm.h>

class ExampleWindow : public Gtk::Window
{
public:
  ExampleWindow(const Glib::RefPtr<Gtk::Application>& app);
  virtual ~ExampleWindow();

private:
  //Signal handlers:
  void on_action_file_new();
  void on_action_file_quit();
  void on_action_others();
  void on_action_toggle();

  //Child widgets:
  Gtk::Box m_Box;

  Glib::RefPtr<Gtk::Builder> m_refBuilder;
  Glib::RefPtr<Gio::SimpleActionGroup> m_refActionGroup;
  Glib::RefPtr<Gio::SimpleAction> m_refActionRain;
};

#endif //GTKMM_EXAMPLEWINDOW_H

File: main.cc (For use with gtkmm 4)

#include <gtkmm.h>
#include "examplewindow.h"

int main(int argc, char* argv[])
{
  auto app = Gtk::Application::create("org.gtkmm.example");

  //Shows the window and returns when it is closed.
  return app->make_window_and_run<ExampleWindow>(argc, argv, app);
}

File: examplewindow.cc (For use with gtkmm 4)

#include "examplewindow.h"
#include <gtkmm.h>
#include <iostream>

ExampleWindow::ExampleWindow(const Glib::RefPtr<Gtk::Application>& app)
: m_Box(Gtk::Orientation::VERTICAL)
{
  set_title("main_menu example");
  set_default_size(200, 200);

  set_child(m_Box); //We can put a MenuBar at the top of the box and other stuff below it.

  //Define the actions:
  m_refActionGroup = Gio::SimpleActionGroup::create();

  m_refActionGroup->add_action("new",
    sigc::mem_fun(*this, &ExampleWindow::on_action_file_new) );
  m_refActionGroup->add_action("open",
    sigc::mem_fun(*this, &ExampleWindow::on_action_others) );

  m_refActionRain = m_refActionGroup->add_action_bool("rain",
    sigc::mem_fun(*this, &ExampleWindow::on_action_toggle), false);

  m_refActionGroup->add_action("quit",
    sigc::mem_fun(*this, &ExampleWindow::on_action_file_quit) );

  m_refActionGroup->add_action("cut",
    sigc::mem_fun(*this, &ExampleWindow::on_action_others) );
  m_refActionGroup->add_action("copy",
    sigc::mem_fun(*this, &ExampleWindow::on_action_others) );
  m_refActionGroup->add_action("paste",
    sigc::mem_fun(*this, &ExampleWindow::on_action_others) );

  insert_action_group("example", m_refActionGroup);

  //Define how the actions are presented in the menus and toolbars:
  m_refBuilder = Gtk::Builder::create();

  //Layout the actions in a menubar and toolbar:
  const char* ui_info =
    "<interface>"
    "  <menu id='menubar'>"
    "    <submenu>"
    "      <attribute name='label' translatable='yes'>_File</attribute>"
    "      <section>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>_New</attribute>"
    "          <attribute name='action'>example.new</attribute>"
    "          <attribute name='accel'>&lt;Primary&gt;n</attribute>"
    "        </item>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>_Open</attribute>"
    "          <attribute name='action'>example.open</attribute>"
    "          <attribute name='accel'>&lt;Primary&gt;o</attribute>"
    "        </item>"
    "      </section>"
    "      <section>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>Rain</attribute>"
    "          <attribute name='action'>example.rain</attribute>"
    "        </item>"
    "      </section>"
    "      <section>"
    "        <item>"
    "          <attribute name='label' translatable='yes'>_Quit</attribute>"
    "          <attribute name='action'>example.quit</attribute>"
    "          <attribute name='accel'>&lt;Primary&gt;q</attribute>"
    "        </item>"
    "      </section>"
    "    </submenu>"
    "    <submenu>"
    "      <attribute name='label' translatable='yes'>_Edit</attribute>"
    "      <item>"
    "        <attribute name='label' translatable='yes'>_Cut</attribute>"
    "        <attribute name='action'>example.cut</attribute>"
    "        <attribute name='accel'>&lt;Primary&gt;x</attribute>"
    "      </item>"
    "      <item>"
    "        <attribute name='label' translatable='yes'>_Copy</attribute>"
    "        <attribute name='action'>example.copy</attribute>"
    "        <attribute name='accel'>&lt;Primary&gt;c</attribute>"
    "      </item>"
    "      <item>"
    "        <attribute name='label' translatable='yes'>_Paste</attribute>"
    "        <attribute name='action'>example.paste</attribute>"
    "        <attribute name='accel'>&lt;Primary&gt;v</attribute>"
    "      </item>"
    "    </submenu>"
    "  </menu>"
    "</interface>";

  // When the menubar is a child of a Gtk::Window, keyboard accelerators are not
  // automatically fetched from the Gio::Menu.
  // See the examples/book/menus/main_menu example for an alternative way of
  // adding the menubar when using Gtk::ApplicationWindow.
  app->set_accel_for_action("example.new", "<Primary>n");
  app->set_accel_for_action("example.open", "<Primary>o");
  app->set_accel_for_action("example.quit", "<Primary>q");
  app->set_accel_for_action("example.cut", "<Primary>x");
  app->set_accel_for_action("example.copy", "<Primary>c");
  app->set_accel_for_action("example.paste", "<Primary>v");

  try
  {
    m_refBuilder->add_from_string(ui_info);
    m_refBuilder->add_from_resource("/toolbar/toolbar.glade");
  }
  catch(const Glib::Error& ex)
  {
    std::cerr << "Building menus and toolbar failed: " <<  ex.what();
  }

  //Get the menubar:
  auto object = m_refBuilder->get_object("menubar");
  auto gmenu = std::dynamic_pointer_cast<Gio::Menu>(object);
  if (!gmenu)
    g_warning("GMenu not found");
  else
  {
    auto pMenuBar = Gtk::make_managed<Gtk::PopoverMenuBar>(gmenu);

    //Add the PopoverMenuBar to the window:
    m_Box.append(*pMenuBar);
  }

  //Get the toolbar and add it to a container widget:
  auto toolbar = m_refBuilder->get_widget<Gtk::Box>("toolbar");
  if (!toolbar)
    g_warning("toolbar not found");
  else
    m_Box.append(*toolbar);
}

ExampleWindow::~ExampleWindow()
{
}

void ExampleWindow::on_action_file_quit()
{
  hide(); //Closes the main window to stop the app->make_window_and_run().
}

void ExampleWindow::on_action_file_new()
{
   std::cout << "A File|New menu item was selected." << std::endl;
}

void ExampleWindow::on_action_others()
{
  std::cout << "A menu item was selected." << std::endl;
}

void ExampleWindow::on_action_toggle()
{
  std::cout << "The toggle menu item was selected." << std::endl;

  bool active = false;
  m_refActionRain->get_state(active);

  //The toggle action's state does not change automatically:
  active = !active;
  m_refActionRain->change_state(active);

  Glib::ustring message;
  if(active)
    message = "Toggle is active.";
  else
    message = "Toggle is not active";

  std::cout << message << std::endl;
}

File: toolbar.gresource.xml (For use with gtkmm 4)

<?xml version="1.0" encoding="UTF-8"?>
<gresources>
  <gresource prefix="/toolbar">
    <file preprocess="xml-stripblanks">toolbar.glade</file>
    <file>rain.png</file>
  </gresource>
</gresources>

13.5.3. Popup Menu example

Figure 13-3Popup Menu

Source Code

File: examplewindow.h (For use with gtkmm 4)

#ifndef GTKMM_EXAMPLEWINDOW_H
#define GTKMM_EXAMPLEWINDOW_H

#include <gtkmm.h>

#include <memory>

class ExampleWindow : public Gtk::Window
{
public:
  ExampleWindow(const Glib::RefPtr<Gtk::Application>& app);
  virtual ~ExampleWindow();

protected:
  //Signal handlers:
  void on_label_pressed(int n_press, double x, double y);

  void on_menu_file_popup_generic();

  //Child widgets:
  Gtk::Box m_Box;
  Gtk::Label m_Label;
  Gtk::PopoverMenu m_MenuPopup;

  Glib::RefPtr<Gtk::Builder> m_refBuilder;
  Glib::RefPtr<Gtk::GestureClick> m_refGesture;
};

#endif //GTKMM_EXAMPLEWINDOW_H

File: main.cc (For use with gtkmm 4)

#include "examplewindow.h"
#include <gtkmm/application.h>

int main(int argc, char *argv[])
{
  auto app = Gtk::Application::create("org.gtkmm.example");

  //Shows the window and returns when it is closed.
  return app->make_window_and_run<ExampleWindow>(argc, argv, app);
}

File: examplewindow.cc (For use with gtkmm 4)

#include "examplewindow.h"
#include <iostream>

ExampleWindow::ExampleWindow(const Glib::RefPtr<Gtk::Application>& app)
: m_Box(Gtk::Orientation::VERTICAL),
  m_Label("Right-click to see the popup menu.")
{
  set_title("popup example");
  set_default_size(200, 200);

  set_child(m_Box);

  // Catch button_press events:
  m_Box.append(m_Label);
  m_Label.set_expand();
  m_refGesture = Gtk::GestureClick::create();
  m_refGesture->set_button(GDK_BUTTON_SECONDARY);
  m_refGesture->signal_pressed().connect(
    sigc::mem_fun(*this, &ExampleWindow::on_label_pressed));
  m_Label.add_controller(m_refGesture);

  //Create actions:
  auto refActionGroup = Gio::SimpleActionGroup::create();

  //File|New sub menu:
  //These menu actions would normally already exist for a main menu, because a
  //context menu should not normally contain menu items that are only available
  //via a context menu.

  refActionGroup->add_action("edit",
    sigc::mem_fun(*this, &ExampleWindow::on_menu_file_popup_generic));

  refActionGroup->add_action("process",
    sigc::mem_fun(*this, &ExampleWindow::on_menu_file_popup_generic));

  refActionGroup->add_action("remove",
    sigc::mem_fun(*this, &ExampleWindow::on_menu_file_popup_generic));

  insert_action_group("examplepopup", refActionGroup);

  // Set accelerator keys:
  app->set_accel_for_action("examplepopup.edit", "<Primary>e");
  app->set_accel_for_action("examplepopup.process", "<Primary>p");
  app->set_accel_for_action("examplepopup.remove", "<Primary>r");

  m_refBuilder = Gtk::Builder::create();

  //Layout the actions in a menubar and toolbar:
  Glib::ustring ui_info =
    "<interface>"
    "  <menu id='menu-examplepopup'>"
    "    <section>"
    "      <item>"
    "        <attribute name='label' translatable='yes'>Edit</attribute>"
    "        <attribute name='action'>examplepopup.edit</attribute>"
    "      </item>"
    "      <item>"
    "        <attribute name='label' translatable='yes'>Process</attribute>"
    "        <attribute name='action'>examplepopup.process</attribute>"
    "      </item>"
    "      <item>"
    "        <attribute name='label' translatable='yes'>Remove</attribute>"
    "        <attribute name='action'>examplepopup.remove</attribute>"
    "      </item>"
    "    </section>"
    "  </menu>"
    "</interface>";

  try
  {
    m_refBuilder->add_from_string(ui_info);
  }
  catch(const Glib::Error& ex)
  {
    std::cerr << "building menus failed: " <<  ex.what();
  }

  //Get the menu:
  auto object =
    m_refBuilder->get_object("menu-examplepopup");
  auto gmenu =
    std::dynamic_pointer_cast<Gio::Menu>(object);
  if(!gmenu)
    g_warning("GMenu not found");

  m_MenuPopup.set_parent(m_Label);
  m_MenuPopup.set_menu_model(gmenu);
  m_MenuPopup.set_has_arrow(false);
}

ExampleWindow::~ExampleWindow()
{
  m_MenuPopup.unparent();
}

void ExampleWindow::on_menu_file_popup_generic()
{
   std::cout << "A popup menu item was selected." << std::endl;
}

void ExampleWindow::on_label_pressed(int /* n_press */, double x, double y)
{
  const Gdk::Rectangle rect(x, y, 1, 1);
  m_MenuPopup.set_pointing_to(rect);
  m_MenuPopup.popup();
}